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Snake vs Bunnies Postmortem

The game’s got 7 players total in the first week. That’s 7 more than I dreaded! This was a purely learning project, I’ve got useful skills playing with Unity and creative tools. These are transferable for new projects.

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Unity

  • Unity is amazing. It overshadows all my previous attempts in gamedev, including usage of LibGDX. So much of the essential things are already done by Unity, all I needed was to focus on the actual game, as opposed to boilerplate code or any other sort of plumbing.
  • There’s a lot of tutorials and Q&As about Unity all over the internet and they helped me ramp up quickly. I started with a free Coursera Unity course. Even though it has a lot of content on programming which I had to skip, it’s also a nice gentle introduction to the engine.
  • Learning curve is not steep. It’s realy easy to do simple things in Unity.
  • Unity is quite logical and well organized. Turns out it’s easy to do intermediate things as well.

Assets

  • I’ve made all game assets except for music myself, and it wasn’t that hard.
  • I’ve found a free soundtrack on freesound.org, the composer was fine with its usage.
  • Even though I can’t really paint, I was surprised by how easy and satisfying it was to draw sprites using the right tools (Krita and a Wacom tablet). However, drawing took significant time, comparable with coding. I had to cut the art scope short: didn’t improve too much on the quality and didn’t do animation. But if I had unlimited time, I could’ve done it.

Time management and scope

  • As usual, 20% of perceived work took 80% of actual time. But without doing this 20% the game would’ve been utterly unfinished and unplayable.
  • Being in this 20% is also less rewarding and I felt I’m losing interest and thinking about next projects during this final phase of development. This explains why there are so many unfinished games laying around.

Marketing

  • I didn’t spend any money on marketing. All I did was a tweet and a couple Reddit posts.
  • I’ve invested some time in a trailer video that, in my view explains the essence of the game well enough.
  • If the itch.io statistics is trustable, my SMM did pretty much nothing. Vast majority of visitors came directly from the platform. But also numbers are so small they may not representative.

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It seems like a casual game has to be mobile first these days. Mine was desktop only and that likely lost some audience. Anyway, check out Snake vs Bunnies in my portfolio.